以上来源于: WordNet
In polygonal modeling, you generally start with a polygon mesh object and then modify it, for example, by adding edges, welding points, subdividing polygons, and so on.
在多边形建模,通常从一个多边形网格对象,然后修改它,例如,加入边,焊接点,细分多边形,等等。
A fast algorithm is put forward that is used to triangulate stochastic reservoir modeling data in a polygonal domain.
结合储层建模结点数据的特点,提出了一种对多边形区域内建模结点数据进行快速三角剖分的算法。
In the progress of modeling, We often meet Non-Manifold polygonal surfaces, but a lot of graphical algorithms that operate exclusively on a Manifold polygonal surfaces.
实际建模过程中,经常会遇到非流形的多边形表面,但很多现有的图形学算法都是基于流形结构的。
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